Competition Promotes Digital Gaming in the Classroom

In an effort to circulate innovative ideas about integrating electronic gaming in the classroom, the NEA Foundation, in a partnership with Microsoft U.S. Partners in Learning, is hosting a competition for the best ideas on “how interactive technology and game-based learning can improve teaching and learning,” according to the Foundation’s website. Game-based learning can mean anything from understanding physics through the popular Angry Birds app to delving into the structure of society in the computer game Minecraft.

The Challenge to Innovate (C2i) competition is open to educators, students, parents, or anyone who has an idea and has registered for free as a member of the U.S. Department of Education’s Open Innovation Portal, which acts as a public forum for improving education. Participants post their gaming idea to the portal, and other registered members—most of whom are educators and parents—award points to the ideas they think are most innovative and helpful.

via Competition Promotes Digital Gaming in the Classroom – High School Notes (usnews.com).