Francesco Crocco - who has written 146 posts on CUNY Games Network.
Today, the U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research SBIR contract awards—funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems. And there’s something that may surprise you about the winning contracts: More than half—or 12 in [...]
Continue reading...Monday, April 29, 2013
“The global video game market is projected to exceed $80 billion by 2017. Connecticut’s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, “Video Games in the 21st Century: The 2010 Report,” released by the Entertainment Software Association. With such a sizzling market, jobs for [...]
Continue reading...Friday, April 5, 2013
The U.S. Department of State has partnered with The SuperGroup marketing group to launch Trace Effects, an educational video game aimed at teenagers to promote learning of the English language and American culture… US Department of State launches educational game about American English language and culture | Polygon.
Continue reading...Monday, March 11, 2013
Boise State University will be hosting a two-day unconference on quest-based learning, gamification, and badges for learning. Click here for more information.
Continue reading...Wednesday, March 6, 2013
In a panel discussion held at the Stanford Graduate School of Education, Dan Schwartz and other experts discussed the potential of a new generation of educational games that enable students to interact and make choices. via Playing to learn: Can gaming transform education? | Stanford Graduate School of Education.
Continue reading...Wednesday, March 6, 2013
World domination through learning? An alliance of educators and innovators are using a version of SimCity to stem students boredom and electrify future U.S. scientists, engineers and mathematicians. via Video game invades classroom, scores education points.
Continue reading...Sunday, February 24, 2013
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In the dialogue on how technology may save education for a generation facing a broken public school system and countless distractions, gamification has received plenty of attention. But can digital games – often the very source of distraction — engage the new generation in education? Yes and no. Games are a tool, and their value [...]
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Thursday, May 16, 2013
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