Speaking of badges, good news folks: the American Social History Project/Center for Media and Learning is a Stage 1 winner in the MacArthur Foundation’s Digital Media and Learning Teacher Mastery badge competition (whew, that was a mouthful). Our proposal is to develop a badge system for an online professional development community in which teacher-learners develop their skills as [...]
Continue reading...18. January 2012
A history teacher uses Minecraft to replicate a Japanese internment camp in order to teach student about US history. How to teach history (and lots more) with Minecraft | VentureBeat.
Continue reading...13. August 2011
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In case all the ideas on this website aren’t enough, I just found a great blog that gives you a steady stream of cool classroom ideas, mostly for elementary school, but I already see a couple I can modify to use in my community college classroom. The author is Mike Perry, and he taught high [...]
Continue reading...15. July 2011
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A collection of online games that teaches the fundamentals of government and law and encourages young people to become active in our democracy. iCivics is the vision of Supreme Court Justice Sandra Day O’Connor and is created by a team of distinguished game scholars, designers, and curriculum specialists. In Do I Have A Right?, students [...]
Continue reading...15. July 2011
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One of the easiest ways to incorporate games into teaching is to use Jeopardy. I have used it to liven up test reviews in courses as disparate as calculus and remedial arithmetic. Free templates for the game can be gotten by searching “PowerPoint Jeopardy Template.” You can then enter questions and answers into the template. [...]
Continue reading...15. July 2011
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Mission US is a multimedia project featuring free interactive adventure games set in different eras of U.S. history. The first game, Mission 1: “For Crown or Colony?,” puts the player in the shoes of Nat Wheeler, a 14-year-old printer’s apprentice in 1770 Boston. As Nat navigates the city and completes tasks, he encounters a spectrum [...]
Continue reading...15. July 2011
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Created by Francesco Crocco Objective To simulate how class inequality increases over time due to inherited wealth, land, and privilege Procedure 1. Define the word “monopoly” and talk about the ideas that the game embodies (competition, monopolization, survival of the fittest, level playing field, social mobility, the American Dream) 2. Make teams and assign each [...]
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19. January 2012
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