Today, the U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research SBIR contract awards—funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems. And there’s something that may surprise you about the winning contracts: More than half—or 12 in [...]
Continue reading...Monday, April 29, 2013
“The global video game market is projected to exceed $80 billion by 2017. Connecticut’s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, “Video Games in the 21st Century: The 2010 Report,” released by the Entertainment Software Association. With such a sizzling market, jobs for [...]
Continue reading...Wednesday, March 6, 2013
In a panel discussion held at the Stanford Graduate School of Education, Dan Schwartz and other experts discussed the potential of a new generation of educational games that enable students to interact and make choices. via Playing to learn: Can gaming transform education? | Stanford Graduate School of Education.
Continue reading...Wednesday, March 6, 2013
World domination through learning? An alliance of educators and innovators are using a version of SimCity to stem students boredom and electrify future U.S. scientists, engineers and mathematicians. via Video game invades classroom, scores education points.
Continue reading...Sunday, February 24, 2013
In the dialogue on how technology may save education for a generation facing a broken public school system and countless distractions, gamification has received plenty of attention. But can digital games – often the very source of distraction — engage the new generation in education? Yes and no. Games are a tool, and their value [...]
Continue reading...Monday, September 3, 2012
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Click this link to download the handy poster below that gives an explanation and history of gamification.
Continue reading...Thursday, June 28, 2012
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A new learning lab will research and develop compelling video games that engage students in innovative ways and provide data on students comprehension of the core skills deemed critical by states for college and the 21st century workplace. Announced today at the Aspen Ideas Festival, the Games, Learning and Assessment Lab GLASS Lab, is a [...]
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Thursday, May 16, 2013
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