The U.S. Department of State has partnered with The SuperGroup marketing group to launch Trace Effects, an educational video game aimed at teenagers to promote learning of the English language and American culture… US Department of State launches educational game about American English language and culture | Polygon.
Continue reading...Wednesday, February 13, 2013
This web-based game from Rice University was submitted by Lynn Lauterbach. The game is available at medmyst.rice.edu. Subject Area and Learning Outcomes Life Science Middle Level: Pathogens, Immune System, Disease, Bacteria, Viruses, Protozoan, Zoonotic Diseases, Scientific Method, STEM careers Summary (1-2 players) MedMyst Original has five different mission options. It is generally geared for teaching [...]
Continue reading...Saturday, August 13, 2011
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In case all the ideas on this website aren’t enough, I just found a great blog that gives you a steady stream of cool classroom ideas, mostly for elementary school, but I already see a couple I can modify to use in my community college classroom. The author is Mike Perry, and he taught high [...]
Continue reading...Friday, July 15, 2011
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Three fascinating games from Steven T. Dougherty and Jennifer Franko Vasquez at The University of Scranton appear as “Ladder Games” in MAA Focus, June-July 2011. Mathematicians will enjoy the group theory and combinatorics used to explain the way the games work, while their students will have fun with these games as an intuitive introduction to the [...]
Continue reading...Friday, July 15, 2011
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I learned about Rhetorical Peaks at the Humanities Gaming Institute I attended last year. To my mind, it’s the most realized game so far made when it comes to trying to duplicate the kind of critical thinking instructors try to teach their students. Thing is, it can’t be played independently; it needs to be played [...]
Continue reading...Friday, July 15, 2011
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NIU-Torcs is a rare example of a college-level mathematics game that allows for deeper learning within the game. Brianno Coller and colleagues developed the game through an NSF grant to help their mechanical engineering students learn numerical methods (Coller & Scott 2009). Students begin the game by learning how to code acceleration and steering using [...]
Continue reading...Friday, July 15, 2011
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One of the easiest ways to incorporate games into teaching is to use Jeopardy. I have used it to liven up test reviews in courses as disparate as calculus and remedial arithmetic. Free templates for the game can be gotten by searching “PowerPoint Jeopardy Template.” You can then enter questions and answers into the template. [...]
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Friday, April 5, 2013
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