In a panel discussion held at the Stanford Graduate School of Education, Dan Schwartz and other experts discussed the potential of a new generation of educational games that enable students to interact and make choices. via Playing to learn: Can gaming transform education? | Stanford Graduate School of Education.
Continue reading...Tuesday, January 15, 2013
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Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning [...]
Continue reading...Wednesday, November 21, 2012
Using games in education can make learning more interesting and fun, but they also serve another purpose that is perhaps even more important–games teach us that it’s okay to fail. If you think about it, failure is an essential part of learning and growing, yet in so many educational environments failure is discouraged. In this commencement speech, educational [...]
Continue reading...Wednesday, November 14, 2012
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Ever wonder what it would look like to travel at the speed of light? The folks at MIT’s education games lab have created a simple 3D simulator to teach the masses about the counterintuitive principles of one of physics’ most important concepts: special relativity. The professionally-designed, yet simple first-person game places users in a Lord [...]
Continue reading...Tuesday, July 24, 2012
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If you’re interested in game design, you should know Raph Koster. Full stop. Koster made his reputation working on Ultima Online and augmented it through his work on Star Wars Galaxies (where he worked as Chief Creative Officer). To my mind, though, some of his greatest contributions come via his writing on games and game [...]
Continue reading...Saturday, June 9, 2012
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Pupils with regular access to games based on traditional favourites such as space invaders and penalty shoot-outs significantly improved their scores in GCSE English, maths and science, it was revealed. Teachers said the use of the system – employed by some 900 primary and secondary schools – promoted “stealth learning”, with children unwittingly picking up [...]
Continue reading...Wednesday, May 2, 2012
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There are numerous educational games designed to teach children about various financial practices. For example, there is the education-based economics simulator, Beat the Market Online or the World Game of Economics simulator that teaches about exchange rates and economic policies between countries. These games do have value, but they often miss the opportunity to provide [...]
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Wednesday, March 6, 2013
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