The Rochester Institute of Technology has launched one of the first betas that promises to gamify undergraduate education in a comprehensive way. The initiative’s called “Just Press Play,” and besides having an impressive assemblage of academics, designers, and artists working on the project, they received funding from Microsoft Research Connections to kick the project off. [...]
Continue reading...Friday, July 15, 2011
Two CUNY professors, Joe Bisz and Francesco Crocco, recently received a Title V grant to create College Quest, a game-enhanced academic social network, getting things done, and course management application for BMCC. Students will: create an avatar; earn points, levels, and badges for completing course assignments; receive push notifications for deadlines; play skill-building learning games [...]
Continue reading...Tuesday, April 26, 2011
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Great piece discussing how 4 universities are using social networks to do community outreach: 4 Universities Use Social Networks to Engage Community Gets me thinking about how we can use gamed-up social networks to build community WITHIN the university. Imagine a system where students have avatars, ability meters, and levels, take on “quests” on and [...]
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Saturday, January 14, 2012
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