We’re delighted to be presenting at the first meeting of the CUNY Digital Studies/Digital Humanities Seminar this semester. We’ll be discussing games-based learning in practice at CUNY on Tuesday, September 14th at 6:30-8:30pm at the CUNY Graduate Center. A fuller description and all the details are available over on the CUNY DHI website.
There’s been lots of game-related content posted on the CUNY Academic Commons recently, and I thought it might be handy to highlight it here:
Andrew Boyarsky reminds us that every day is game day and in his post about games journalist Tom Chatfield’s TED Talk: “7 Ways Games Reward the Brain.”
Finally, Tony Picciano points us to an article on the Huffington Post about the benefits of families playing videogames together. As a parent and a gamer this seems spot on to me, though I must admit that now that my son’s getting older it can be harder for us to play together because he’s so much better at many games that we are. Live and learn!
One of the most widely-known games for library and research instruction is The Information Literacy Game, created by University of North Carolina at Greensboro librarians Scott Rice and Amy Harris. Anyone can play this web-based board game on the UNCG website, and the creators have also made the source files available for download so that any library can customize the game for its own campus.
Educators coming together to explore how the principles of games promote learning
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