All posts by Carlos Hernandez (he/him)

“Comma”-nd and Conquer — Battleship Grammar Mod

I will upload the resources/assets I used for this lesson in the near future, but I just wanted to report the INCREDIBLE response I receive from my students for this exercise. Here is what I did: first, I gave students a short grammar lesson on commas, maybe a half-hour. Then I distributed a 7×7 grid on a sheet of paper and had students draw–secretly!–a three-square-long ship on it. I then paired them up and gave them sentences to punctuate. If they got a question right, they got a torpedo to launch at their partners, a la battleship. Anyone with a ship still afloat by the end of the exercise got a prize (this was a mistake, by the way; I should have said “Anyone who sinks a battleship gets a prize”).

This is the sort of “gamified” exercise that makes Ian Bogost rage against the machine, but the fact is that it is one of the best grammar lessons I’ve ever conducted. Students were eager to learn from their mistakes, eager to send their classmates to a watery grave, and audibly improving with comma usage as the lesson went on. I say “audibly” because they cheered and fist-pumped and cabbage-patched in their desks when they were right, and groaned when they missed a question. It was everything we want our classes to be. And it came about because of a simple, quick-and-dirty game mod.

Play a Game = Help Scientists Crack HIV

For the first time in recorded history, gamers have made a positive contribution to the advancement of science. Playing a game called Foldit (specifically created to reveal the structures of amino acids), players created a model of a “monomeric protease enzyme” that can now be targeted by scientists with retroviruses. From the AFP article:

To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.

Cracking the enzyme “provides new insights for the design of antiretroviral drugs,” says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing scientific problem.

“We wanted to see if human intuition could succeed where automated methods had failed,” Firas Khatib of the university’s biochemistry lab said in a press release.

“The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”

My favorite part: the paper that published these results included the gamers as co-authors!