Ramp up for the CUNY Games Conference next week by joining us for episode six of the CUNY Games Network Gamecasting Video Blog! In this episode, Robert Duncan interviews Carolyn Stallard about how she infuses game-based learning into the music classroom, music as a game, and being creative in the classroom.
Carolyn Stallard, a doctoral candidate at the CUNY Graduate Center, is one of the newest members of the CUNY Games Network. As a grad student, Carolyn has already been integrating game-based learning into her classroom, and she has many great ideas for beginners and experts alike. Her research interests include music and deafness, music and video games, sea chanteys, the vibraphone (past and present), jazz history, and music education. Carolyn is also active as a freelance percussionist, music educator, event planner, and athlete.
Author Mark Carnes of Minds on Fire: How Role-Immersion Games Transform College will be facilitating a two-day workshop at Mercy College (Westchester campus in Dobbs Ferry, NY). Please consider joining, especially if you teach history and general education classes. Please forward to any interested colleagues at your institution.
Reacting to the Past (RTTP) consists of elaborate games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas. Class sessions are run entirely by students; instructors advise and guide students and grade their oral and written work. It seeks to draw students into the past, promote engagement with big ideas, and improve intellectual and academic skills.
Pioneered by historian Mark C. Carnes, Reacting to the Past (RTTP) has been implemented at over 300 colleges and universities in the U.S. and abroad. The initiative is sustained by the Reacting Consortium, an alliance of colleges and universities that promotes imagination, inquiry, and engagement as foundational features of teaching and learning in higher education. The Consortium provides programs for faculty development and curricular change, including a regular series of conferences and workshops, online instructor resources, and consulting services.
Please download the flyer below for more information:
The CUNY Games Network of the City University of New York is excited to announceThe CUNY Games Conference 4.0: The Interactive Course to be held on January 22 and 23, 2018 at the CUNY Graduate Center and the Borough of Manhattan Community College in New York City.
The CUNY Games Conference is a two-day event to promote and discuss game-based pedagogies in higher education. The first day of the conference focuses on interactive presentations, and the second day consists of low-key game design, playtesting, and game play.
Game-based pedagogy incorporates some of the best aspects of collaborative, active, and inquiry-based learning. With the growing maturity of game-based learning in higher education, the focus has shifted from whether games are appropriate for higher education to how games can be best used to bring real pedagogical benefits and encourage student-centered education. The CUNY Games Network is dedicated to encouraging research, scholarship, and teaching in this developing field. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome.
Our Call for Proposals is now open! Proposals are due on November 1, 2017. Please forward far and wide!
Who we are: The CUNY Games Network is composed of over 100 educators from a wide range of CUNY campuses and disciplines. Our members are interested in games, simulations, and other forms of interactive teaching. We seek to facilitate the pedagogical uses of both digital and non-digital games in higher education and to encourage research and scholarship in the dynamic and growing field of game-based learning. Our steering committee consists of a multi-disciplinary group of CUNY faculty and staff.