Tag Archives: game-based learning

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Event: Gamify One Thing! – March 5, 2021

Greetings from the CUNY Games Network!

The CGN has a new upcoming event.
Can you figure out the theme using this randomized announcement?
Scroll below for more info. Drop in any time using the Zoom link below – no registration necessary.

Idea Exchange: Friday March 5, 20201, 12:30-2 PM EST
Topic: Gamify One Small Thing! 

Gamification Idea #1: Add randomness to announcements, like we did here using Flippity: https://www.flippity.net/ra.asp?k=1YGhehKo1THkQo60AuCdgMe54aylxOe2htGxIeuTksBY 

Zoom link: http://bit.ly/CUNYGamesNetwork
Meeting ID: 827 9304 8309  ||  Passcode: 872312

Following our successful virtual conference, the CUNY Games Network aims to provide ongoing opportunities for our community to meet and brainstorm virtually in 2021. Join us Friday, March 5 from 12:30-2 PM EST for a “lunch break” idea exchange session.

The event will consist of four parts. Drop in for any or all portions:

12:30-12:45 PM: Check-In

Many of us are in the early stages of a new semester, or about to begin one. What GBL topics would you like to workshop with peers if we host more online events? If you attended our conference, are you implementing anything you learned? Share activities you’re using in the classroom and come prepared to discuss ideas for how the CUNY Games Network can support your pedagogy in 2021. 

12:45-1:30 PM: Gamify One Small Thing!

While we may dream of incorporating complex games and mechanics into our teaching, in reality we don’t always have time for in-depth design and implementation.In this idea exchange session, share small games or gamified activities that instructors can easily add to their curriculum. If you don’t have anything to share, that’s fine – collect new ideas from your peers. 

1:30-1:45 PM: What’s Your Game Plan?: “One Minute for One Small Thing!” 

Drop in for a lightning-speed variant of Joe Bisz’s What’s Your Game Plan? game design workshop.

1:45-2 PM: Debrief

Debrief on what you’ve learned. Make a plan for incorporating something new into your teaching, and share ideas for future CUNY Games Network online events. 

***Bonus! 2-3 PM: Gameplay***

Drop in for open gameplay, playtesting, and discussion of how to modify games for learning. Sign up to host or participate in games here: https://docs.google.com/spreadsheets/d/1UeyLB0X75_sbAbdYf_lIkyGC-aZFea8LjfQKMvsDplA/edit?usp=sharing 

Ongoing: Open Space

We are once again providing an “Open Space” for you to share ideas and resources. Feel free to add to the document at any time: https://docs.google.com/document/d/1vJmEVTCdF9-0OYO58ioj-Ixa21k_Mj5FCdjPyLYorHk/edit?usp=sharing 

Save the Date: CUNY Games Conference 2021

Hello everyone,

We hope you are well. 2020 has thrown some curveballs, but that will not stop the CUNY Games Network from hosting its annual conference in January 2021. Please see below for details. Stay healthy, enjoy the holidays, and we hope to see you online on January 22nd.

SAVE THE DATE! 2021

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 7.0, to be held fully online (and for free) Friday, January 22, 2021.

Rather than presentations, this time the conference will consist of idea exchange sessions held in breakout rooms and a handful of organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a likely focus on how to adapt our best in-person activities for the online classroom. Therefore, no attendees will need to prepare a presentation—just be ready to listen and contribute your unique knowledge! The next day (Saturday) we will likely reserve to play together online tabletop and digital games and debrief their learning potential.

The CUNY Games Network promotes game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

Stay tuned for our schedule and more information.

Participants at the 2020 CUNY Games Conference designing a game.

Conference Recap/Guest Blogger: Dave Eng – Experiential GBL

…and just like that, CUNY Games Conference 2019 has come to a close.

From my observations, it seemed like everyone learned something worthwhile during the conference – I certainly did! Now, how do we each keep the momentum going as the semester begins?

Here are some quick ideas:

  1. I could write about the conference here, but hearing the perspective of attendees is preferable. While it’s fresh in your mind, consider sending a few sentences (or a full post) about your conference experience. What did you learn? What new ideas will you implement in your classroom or related profession? In the coming weeks I will compile any conference-related submissions  into a special CGC 2019 blog entry. Stay tuned.
  2. As the semester begins, remember that it’s okay to “fail.” Each time I introduce a new game, I tell my students that this is an experiment and their input is appreciated, then we debrief and share suggestions for improvement after playing. As we learned at the conference, even a “bad” game is appreciated by students.
  3. Remember to keep things simple. As Joe Bisz shared, even having students roll dice to determine which questions to answer can be exciting.
  4. Document your journey with game-based learning. A record of what you do can be great to reflect on later. Plus, we’d love to hear about your process if you’d like to share it!

To keep the energy of GBL fresh, we’ll end today’s entry with a guest post from conference attendee Dave Eng, Ed. D. Read a summary of Dave’s post below, or click here to read the whole entry. 

Dave Eng, Ed.D. is an intellectual and creative educator, designer, and researcher who combines, games, theory, and technology to define NEXT practice. He currently consults privately in design, training, research, and writing at University XP.  His research interests include learning theory, technology, and games. Find out more at www.davengdesign.com

Experiential Games Based Learning by Dave Eng, EdD

First, what is Experiential Education? “Experiential Education is an educational philosophy that describes the process occurring between a teacher and a student that infuses direct experience with the learning environment and content.” Sometimes that teacher-student relationship is traditional: like classroom lecture or one-on-one apprenticeship.

Experiential education can be summarized by the phrase: LEARNING BY DOING The best part is that Experiential Education is already out there.

All of these opportunities apply experiential education methods and directly infuse learning through the relationship between the student, teacher, content, and environment.

The process of experiential learning applies Kolb’s philosophy on learning beginning with experience and addresses a four stage cycle of experiential learning.

Kolb outlined four components of experiential learning: Abstract Conceptualization “The, Huh?”, Active Experimentation “The, Try”, Concrete Experience “The, Do”, and Reflective Observation “The, Think.”

But how does this all relate to games-based learning?

Let’s have a look at that definition: “Game-based learning is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with game play and the ability of the player to retain, and apply said subject matter to the real world.”

Let’s think, what do games have? Games have Abstract Conceptualization from players trying to discern objectives and what the goals of the game are.

Games-based learning’s strengths lie in its application to different learning styles by incorporating players abilities to see, hear, and touch content that they could not otherwise engage in.

Weaknesses in games-based learning lies in its ability to best support short term learning.

For more info check out: What is Games Based Experiential Learning? 


Are you interested in being featured on the CGN website? If so, submit a blog post on any topic related to GBL in higher ed., and/or send links/descriptions of your blogs to contactcunygames@gmail.com. Stay tuned for another guest contribution next week.