Tag Archives: #cgc2019

Conference Photos Are Up!

On this lovely snow day, consider taking a moment to check out the photos from CUNY Games Conference 5.0, now available on Flickr. Click “Photostream” to view: https://www.flickr.com/people/115638344@N05/

In other news, the CGN inbox is feeling particularly void of blog submissions right now. Are you doing something interesting with game-based learning? If so, we’d like to read about it. If writing a full blog entry seems daunting, consider sending a couple sentences about a class idea, game, or resource you think our members would be interested in (even simple tips and tricks are fine). I’ll either feature these in one post or as a series if there is enough response.

Here’s one to kick us off:

Right now I am working on a mid-semester “escape the classroom” activity for my music survey course. One of my locks has four numbers, so I will provide a photo of many instruments with the words “Brass Percussion Woodwinds Strings” at the bottom. The students need to count the instruments in the photo and demonstrate understanding of instrument families to determine the correct combination to open the lock (7 brass, 4 percussion, 0 woodwinds, etc.). The entire activity will consist of small tasks like this, requiring some cleverness but a low degree of mental investment to plan. Perhaps I’ll write a longer entry on the result when it’s finished…hoping it is a success!


Are you interested in being featured on the CGN website? If so, submit a blog post or short paragraph on any topic related to GBL in higher ed., and/or send links/descriptions of your blogs to contactcunygames@gmail.com. 

Guest Blogger: Daisy Dominguez – Gaming for Info Lit Flow

Continuing with our line of posts from conference attendees, today’s contribution comes from Daisy Dominquez, a librarian and adjunct history professor at The City College of New York, CUNY. The focus of Daisy’s post is on Mihaly Csikszentmihalyi’s theory of flow, which she applies to practices in her teaching. The second half of her post  describes her experience at the CUNY Games Conference 5.0, and how she will use what she learned there to continue to create flow-like experiences in her teaching. Thanks Daisy!

Daisy is also interested in putting together a gaming for lit flow toolkit. You can find her contact info. at the bottom of her post if you’d like to contribute.

To read Daisy’s post, click here: https://infolit.commons.gc.cuny.edu/2019/02/06/gaming-for-info-lit-flow/


Are you interested in being featured on the CGN website? If so, submit a blog post on any topic related to GBL in higher ed., and/or send links/descriptions of your blogs to contactcunygames@gmail.com.