Tag Archives: CUNY Games Network

Save the Date/Call for Blogs

Exciting news from the CUNY Games Network:

1. Do you write a blog about game-based learning, and/or would you like to contribute to ours? Email us a link to your blog or a specific entry about games in the classroom and we may feature it on our website.  contactcunygames@gmail.com

2. SAVE THE DATE!

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 5.0, to be held on January 18, 2019, at the Borough of Manhattan Community College in New York City.

This year, the CUNY Games Conference distills its best cutting-edge interactive presentations into a one-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. The conference will include workshops on how to modify existing games for the classroom, how to incorporate elements of play into simulations and critical thinking activities, as well as poster sessions, playtesting, and game play. For the digitally minded, will also offer a workshop in creating computer games in Unity.

Game-based pedagogy incorporates some of the best aspects of collaborative, active, and inquiry-based learning. With the growing maturity of game-based learning in higher education, the focus has shifted from whether games are appropriate for higher education to how games can be best used to bring real pedagogical benefits and encourage student-centered education. The CUNY Games Network is dedicated to encouraging research, scholarship, and teaching in this developing field. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome.

Stay tuned for our schedule and call for posters and game presentations. 

“Learning Through Quests and Contests: Games in Information Literacy Instruction”

Games Network member Maura Smale (I’m her!) just published an article about using games in information literacy and research instruction in the latest issue of the Journal of Library Innovation. The article reviews the ways that games-based learning has been used to teach information literacy in a variety of settings, from digital to non-digital games, in classrooms and online, and discusses benefits of games-based learning in library instruction for students and librarians. JOLI is an open access journal, and if you’re interested you can read the article on the journal’s website.

Image credit: Ewa Rozkosz