Tag Archives: gbl

Event: Bring What’s Broken! – May 7th, 2021

The CUNY Games Network is back with another event Friday, May 7th, 2021. As we approach the end of the semester, take this opportunity to brainstorm new ideas for your last day of class and plan for next semester.

Details below. No registration required.

Idea Exchange: Friday, May 7, 2021, 12:30-2 PM EST

Topic: Bring What’s Broken!

Zoom link: http://bit.ly/CUNYGamesNetwork
Meeting ID: 827 9304 8309  ||  Passcode: 872312

Following our successful virtual conference, the CUNY Games Network aims to provide ongoing opportunities for our community to meet and brainstorm virtually in 2021. Join us Friday, May 7 from 12:30-2 PM EST for a “lunch break” idea exchange session.

The event will consist of four parts. Drop in for any or all portions:

12:30-12:45 PM: Check-In

Many of us are approaching the end of the semester. What GBL activities have you incorporated into your courses? Share activities you’re using in the classroom and come prepared to discuss ideas for how the CUNY Games Network can continue to support your pedagogy in 2021.

12:45-1:30 PM: Bring What’s Broken!

In a perfect world, every activity we execute will be an amazing success. In reality, things don’t always work as planned. In this idea exchange session, share what has fallen flat this semester (activities that flopped, concepts that didn’t stick, instructions that were confusing, etc.). In groups, brainstorm possibilities for improvement. If you don’t have anything to share, that’s fine – collect new ideas from your peers.

***CHALLENGE: Before the event, add “broken” ideas to our Open Space doc. and suggest solutions to others’ posts. How many solutions can you think of?***

1:30-1:45 PM: What’s Your Game Plan?: “Last Day of Class!” 

Drop in for a lightning-speed variant of Joe Bisz’s What’s Your Game Plan? game design workshop. If you like, your game can be your last day of class farewell game.

1:45-2 PM: Debrief

Debrief on what you’ve learned. Make a plan for incorporating something new into your teaching, and share ideas for future CUNY Games Network online events.

***Bonus! 2-3 PM: Gameplay***

Drop in for open gameplay, playtesting, and discussion of how to modify games for learning. Sign up to host or participate in games here: https://docs.google.com/spreadsheets/d/1UeyLB0X75_sbAbdYf_lIkyGC-aZFea8LjfQKMvsDplA/edit?usp=sharing

Ongoing: Open Space

We are once again providing an “Open Space” for you to share ideas and resources. Feel free to add to the document at any time: https://docs.google.com/document/d/1vJmEVTCdF9-0OYO58ioj-Ixa21k_Mj5FCdjPyLYorHk/edit?usp=sharing

Event: Gamify One Thing! – March 5, 2021

Greetings from the CUNY Games Network!

The CGN has a new upcoming event.
Can you figure out the theme using this randomized announcement?
Scroll below for more info. Drop in any time using the Zoom link below – no registration necessary.

Idea Exchange: Friday March 5, 20201, 12:30-2 PM EST
Topic: Gamify One Small Thing! 

Gamification Idea #1: Add randomness to announcements, like we did here using Flippity: https://www.flippity.net/ra.asp?k=1YGhehKo1THkQo60AuCdgMe54aylxOe2htGxIeuTksBY 

Zoom link: http://bit.ly/CUNYGamesNetwork
Meeting ID: 827 9304 8309  ||  Passcode: 872312

Following our successful virtual conference, the CUNY Games Network aims to provide ongoing opportunities for our community to meet and brainstorm virtually in 2021. Join us Friday, March 5 from 12:30-2 PM EST for a “lunch break” idea exchange session.

The event will consist of four parts. Drop in for any or all portions:

12:30-12:45 PM: Check-In

Many of us are in the early stages of a new semester, or about to begin one. What GBL topics would you like to workshop with peers if we host more online events? If you attended our conference, are you implementing anything you learned? Share activities you’re using in the classroom and come prepared to discuss ideas for how the CUNY Games Network can support your pedagogy in 2021. 

12:45-1:30 PM: Gamify One Small Thing!

While we may dream of incorporating complex games and mechanics into our teaching, in reality we don’t always have time for in-depth design and implementation.In this idea exchange session, share small games or gamified activities that instructors can easily add to their curriculum. If you don’t have anything to share, that’s fine – collect new ideas from your peers. 

1:30-1:45 PM: What’s Your Game Plan?: “One Minute for One Small Thing!” 

Drop in for a lightning-speed variant of Joe Bisz’s What’s Your Game Plan? game design workshop.

1:45-2 PM: Debrief

Debrief on what you’ve learned. Make a plan for incorporating something new into your teaching, and share ideas for future CUNY Games Network online events. 

***Bonus! 2-3 PM: Gameplay***

Drop in for open gameplay, playtesting, and discussion of how to modify games for learning. Sign up to host or participate in games here: https://docs.google.com/spreadsheets/d/1UeyLB0X75_sbAbdYf_lIkyGC-aZFea8LjfQKMvsDplA/edit?usp=sharing 

Ongoing: Open Space

We are once again providing an “Open Space” for you to share ideas and resources. Feel free to add to the document at any time: https://docs.google.com/document/d/1vJmEVTCdF9-0OYO58ioj-Ixa21k_Mj5FCdjPyLYorHk/edit?usp=sharing 

Save the Date: CUNY Games Conference 2021

Hello everyone,

We hope you are well. 2020 has thrown some curveballs, but that will not stop the CUNY Games Network from hosting its annual conference in January 2021. Please see below for details. Stay healthy, enjoy the holidays, and we hope to see you online on January 22nd.

SAVE THE DATE! 2021

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 7.0, to be held fully online (and for free) Friday, January 22, 2021.

Rather than presentations, this time the conference will consist of idea exchange sessions held in breakout rooms and a handful of organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a likely focus on how to adapt our best in-person activities for the online classroom. Therefore, no attendees will need to prepare a presentation—just be ready to listen and contribute your unique knowledge! The next day (Saturday) we will likely reserve to play together online tabletop and digital games and debrief their learning potential.

The CUNY Games Network promotes game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

Stay tuned for our schedule and more information.

Participants at the 2020 CUNY Games Conference designing a game.