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Revolutionary Learning Conference

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Announcing:

REVOLUTIONARY LEARNING 2016

August 17-19

Roosevelt Hotel

New York City

Revolutionary Learning 2016 will bring together leaders from higher education, K-12, government, and the nonprofit and corporate world to showcase game-based innovation that is transforming learning in the 21st century.

Conference Program Information

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at www.revolutionarylearning.org.

**CUNY Discount**

CUNY faculty and staff receive a 60% registration discount! Simply go to www.revolutionarylearning.org to register and enter CUNY in the registration code field.

Unique Conference Features

  • A dynamic conference game that facilitates collaboration, networking, and creative thinking culminating in a nal, expertly judged conference presentation in the historic Grand Ballroom.
  • A Revolutionary Arcade room where attendees can test cutting edge learning games and network with designers.
  • A book exhibit to meet authors who will sign copies of their books.

Panel Discussions, Workshops & Demonstrations From:

  • Ian Livingstone
  • Clark Aldrich
  • Nicholas Fortungna
  • Lee Sheldon
  • Dr. Michael Levine
  • The Disruptive Media Lab
  • Dr. Rebecca Rufo-Tepper

Sample Sessions Include:

  • Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion w/ Greg Toppo, USA Today
  • Code Create Collaborate
  • A Demonstration by Students and Teachers at the famousQuest to Learn School
  • Create Engaging Learning Experiences w/ Muzzy Lane Author
  • Using Interactive Fiction in the Classroom
  • Adventures in Collateral Learning: Two Post-Mortems
  • Dueling Games; Playing Games in STEM-What Kind of GamesWork Best?
  • Pro-Social Mobile Games, Community Activism, and MinorityYouth Empowerment
  • Shakespeare, Mandela-Pop Culture and Digital Games
  • Virtual Reality in Education
  • What’s Your Game Plan? Turn Any Idea Into a Game
  • Transforming Education Through Collaboration, Design and Play
  • Ethics in and Around Games, Learning and Life

REGISTER NOW!

www.revolutionarylearning.org

Contact Conference Chair David Seelow for more information: dseelow@excelsior.edu.

A world where grades don’t exist and learning is free

In this version of education, learning will be free and available to anyone who wants it while operating like a whimsical playground: No one is late for class, failure is not an option, and a lesson looks something like Angry Birds, the physics-based puzzle game that has been downloaded more than 1 billion times.

via A world where grades don’t exist and learning is free – USATODAY.com.

PlayMaker Gamifies Middle School Experience

Sixty-five students entering 6th grade this year at the New Roads Middle School in Santa Monica, California are experiencing a gamified education program sponsored by GameDesk. With funding from AT&T, The Bill and Melinda Gates Foundation, Motorola, Samsung, and others, PlayMaker is a program that not only uses games as instructional tools, it also gamifies the greater school experience.

via PlayMaker Gamifies Middle School Experience | Purple Pawn.