Games for Change
Games that can bring social change and justice to the world. There is also a design workshop 101 for making social issue games.
Games, Learning, and Society Conference
One of the few major conferences devoted to games-based learning, with heavy-hitter speakers like Gee. They are mostly concerned with video games and digital media.
European Conference on Games Based Learning (ECGBL)
Another rare conference devoted to games-based learning, although they seem to target the fields of science, math and economics.
DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion, and a lively forum for debate.
North American Gaming and Simulation Association Conference
NASAGA is a network of professionals dedicated to the design, implementation, and evaluation of games and simulations to improve learning results.
Meaningful Play Conference
A biannual conference for scholars and industry professionals about theory, research, and game design innovations, principles and practices.
Serious Play Conference
A conference sponsored by private companies and featuring industry speakers. Topics seem to mostly focus on commercial uses of “serious play,” but the conference’s chief organizer, Clark Aldrich, is known for his publications on serious games and simulations for e-learning.
NYU Practice Conference
Hosted by the NYU Game Center, this conference is intended to bring together game designers to discuss and hone their craft. Educators interested in game-based learning are welcome and have an opportunity to glean ideas from professional game designers.
Other Academic Conferences
Popular Culture Association (PCA)
Popular culture conferences traditionally have pedagogy, Games Studies, or Media Studies tracks.
International Conference on the Fantastic in the Arts
The purpose of IAFA is to promote and recognize achievement in the study of the fantastic, mainly through the organization and management of an annual academic conference, the International Conference on the Fantastic in the Arts (ICFA).
Games and Other Related Conventions
These conventions are for playing games! (And studying them.)
Dragon*Con is the largest multi-media, popular culture convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film in the US.
Biannual game-playing “recesses” in NYC
The World International Science Fiction Convention