Revolutionary Learning 2016 will Bring Together Leaders from Higher Education, K-12, Government, and the Nonprofit and Corporate World to Showcase Game-Based Innovation that Transform Learning in an Effort to Help Solve Multidimensional 21st Century Problems.
Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at http://www.revolutionarylearning.org/
“Florida State University College of Education’s Fengfeng Ke, an assistant professor in the Educational Psychology and Learning Systems department, is creating a computer game called Earthquake Rebuild that encourages creativity in design and uses architecture to teach geometry and other math skills. Ke and her team of fellow educators have been awarded a $549,937 National Science Foundation grant to support the creation of this game-based learning platform…”
via Researchers to Develop Educational Game That Uses Architectural Design to Teach Math Skills.
NITLE, the National Institute for Technology in Liberal Education, has started a new platform called Transformations for articles and case studies of pedagogy and technology. The September 2013 issue of Transformations is on Games in Education, and features five great articles on incorporating games into higher education, as well as two interviews: one with Anastasia Salter of the University of Baltimore (and plenary panelist at the CUNY Games Festival on January 17, 2014!), and the other with CUNY Games Network member and City Tech library faculty member Maura Smale. The entire issue is fantastic, so do check it out!