Registration is Open!
The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 8.0, to be held fully online January 27 & 28th, 2022.
The conference will consist of idea exchange sessions held in breakout rooms and a handful of organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a likely focus on how to adapt our best in-person activities for the online classroom. Therefore, no attendees will need to prepare a presentation—just be ready to listen and contribute your unique knowledge! On Day 2 we will likely reserve to play together online tabletop and digital games and debrief their learning potential.
The CUNY Games Network promotes game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome—and completely free of charge.
Stay tuned for our final schedule and more information.
9:30 AM: Opening “icebreaker” game and conference introduction
Get to meet your colleagues and learn more about the conference! Even if you arrive late, you can play this asynchronous game throughout the conference.
10 – 11 AM: “What’s Your Game Plan?” (Hosted by the CUNY Games Network team)
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance your exercise with the mechanics of popular board games in only 20 minutes. This workshop, designed by CUNY Games Network co-founder Joe Bisz, is regularly featured at the CUNY Games Conference and will show you how to integrate more play and games into your online or in-person classroom. As our kick-off event this year, it will also provide design techniques for the rest of today’s breakout sessions.
11:15 – 12 PM: Workshop 2 with Jessica Creane
Jessica is a game designer, immersive theater artist, and professor. She is currently the Game Design Artist-in-Residence at Marsh-Billings-Rockefeller National Park. She holds an MFA in Devised, Ensemble Performance from The Pig Iron School of Advanced Performance Training/UARTS and a BA in Political Communications from the George Washington University. Jessica has worked on Broadway, at sidewalk festivals, and in the digital abyss. Her work has been presented at The Franklin Institute, BostonFIG, HERE Arts Center, and FringeNYC. She is the founder of IKantKoan Games: https://ikantkoan.com/about/.
12:15 – 1 PM: Idea Exchange 1: Designing for multiple modalities, including hybrid and Hyflex (Hosted by Robert Duncan)
The COVID-19 pandemic continues to pose serious challenges to students and instructors in higher education. Many traditional face-to-face course sections have migrated to fully online platforms for reasons of health and safety. There is also simultaneous pressure from many stakeholders to host face-to-face instruction when possible to improve learning outcomes. Consequently, instructors may find themselves preparing for multiple modalities at the same time, including face-to-face, fully online (synchronous or asynchronous), hybrid, or Hyflex. The relatively newer Hyflex platform allows students to choose and commit to attending a course in person, online, live streamed, or any combination of the above. While this flexibility may offer advantages for health and learning, the instructor is burdened with preparing for multiple teaching modalities at once. Nevertheless, every platform has its unique affordances, and Hyflex may provide unique opportunities for learning when approached with a playful attitude. This Idea Exchange is designed to discuss the affordances of each of these modalities, the unique affordances of their combination, how we might capitalize on these affordances for learning, and how we might infuse Hyflex courses with game-based learning to prevent a course from derailing while in transition.
1:00 – 1:30 PM: Lunch break
1:30 – 2:15 PM: Workshop 3 with Tam Myaing
Tam is City College (CUNY) graduate, and he is the founder and director of Neuronic games. Tam brings 25 years of experience to his leadership role and is responsible for Neuronic’s technology vision and strategic development. Over the course of his career, Tam has held a variety of leadership positions at a number of companies including Chief Technical Officer of Symfodium Labs LLC, Assistant Vice President of Hedge Fund Management Technology at XE Capital Management, Technology Vice President at BNP Paribas and VP of Technology at Zurich Capital Markets. Tam started his technical career at Interworld Corp, one of the first providers of eCommerce software solutions, where he helped develop technologies that laid the groundwork for Internet eCommerce. But Tam’s passion for creating software started much earlier in his teens where he taught himself coding by making digital games. His interest in games also extends to creating tabletop games, an interest he had cultivated since the age of 10. Tam is a prolific and award winning game designer. In his spare time, he helps organize several industry groups for digital and tabletop game designers in New York City and online. https://www.neuronicgames.com/team/tam/
2:30 – 3:15 PM: Idea Exchange 2: Building community in and out of the classroom (Hosted by Carolyn Stallard and Christina Boyle)
3:30 – 4:15 PM: Workshop 4: Universal Design in Game Design with Devorah Kletenik
No student left behind! Create digital games and course content that are inclusive to all students, especially those with disabilities. Experience some of the challenges and frustrations that students with disabilities may experience, and learn some best practices for increasing accessibility. No programming experience required!
4:30 – 5:15 PM: Wrap-Up and Idea Exchange
10:00 – 10:45 AM: Escape room session (Hosted by Carolyn Stallard and Grace Axler-DiPerte)
- Complete task-based activities and puzzles in this meta workshop experience.
- Learn escape room best practices for use in asynchronous and synchronous online instruction.
- Use what you learn to design activities for your own digital instructional spaces.
- Escape the session through puzzle design.
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11:00 – 11:45 PM: Idea Exchange 3: Incorporating online mini-games into the classroom (Hosted by Grace Axler-DiPerte)
Online platforms and minigames offer new opportunities for just-in-time learning, or can add an engaging element to spice up a lesson plan. Games and tools like Kahoot!, Flippity, Up-goer 5, Jeopardy Labs, iNaturalist, and Twine can be leveraged and transformed into powerful teaching opportunities for any discipline. No matter what the classroom modality, bring your favorite minigame or platform to share.
12:00 – 3:00 PM and onward: Casual play and playtesting
Do you have a game that you’d like to test or have critiqued? Would you like to just join or host some good ol’ casual gaming for some fun with colleagues. We’ll have a signup board posted very soon for attendees to host sessions of their own or join sessions on platforms like Board Game Arena.
*All times listed in Eastern Standard Time (EST)