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Revolutionary Learning Conference

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Announcing:

REVOLUTIONARY LEARNING 2016

August 17-19

Roosevelt Hotel

New York City

Revolutionary Learning 2016 will bring together leaders from higher education, K-12, government, and the nonprofit and corporate world to showcase game-based innovation that is transforming learning in the 21st century.

Conference Program Information

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at www.revolutionarylearning.org.

**CUNY Discount**

CUNY faculty and staff receive a 60% registration discount! Simply go to www.revolutionarylearning.org to register and enter CUNY in the registration code field.

Unique Conference Features

  • A dynamic conference game that facilitates collaboration, networking, and creative thinking culminating in a nal, expertly judged conference presentation in the historic Grand Ballroom.
  • A Revolutionary Arcade room where attendees can test cutting edge learning games and network with designers.
  • A book exhibit to meet authors who will sign copies of their books.

Panel Discussions, Workshops & Demonstrations From:

  • Ian Livingstone
  • Clark Aldrich
  • Nicholas Fortungna
  • Lee Sheldon
  • Dr. Michael Levine
  • The Disruptive Media Lab
  • Dr. Rebecca Rufo-Tepper

Sample Sessions Include:

  • Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion w/ Greg Toppo, USA Today
  • Code Create Collaborate
  • A Demonstration by Students and Teachers at the famousQuest to Learn School
  • Create Engaging Learning Experiences w/ Muzzy Lane Author
  • Using Interactive Fiction in the Classroom
  • Adventures in Collateral Learning: Two Post-Mortems
  • Dueling Games; Playing Games in STEM-What Kind of GamesWork Best?
  • Pro-Social Mobile Games, Community Activism, and MinorityYouth Empowerment
  • Shakespeare, Mandela-Pop Culture and Digital Games
  • Virtual Reality in Education
  • What’s Your Game Plan? Turn Any Idea Into a Game
  • Transforming Education Through Collaboration, Design and Play
  • Ethics in and Around Games, Learning and Life

REGISTER NOW!

www.revolutionarylearning.org

Contact Conference Chair David Seelow for more information: dseelow@excelsior.edu.

Revolutionary Learning 2016 Conference

Revolutionary Learning 2016 will Bring Together Leaders from Higher Education, K-12, Government, and the Nonprofit and Corporate World to Showcase Game-Based Innovation that Transform Learning in an Effort to Help Solve Multidimensional 21st Century Problems.

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at http://www.revolutionarylearning.org/

Abstract Deadline Extended for the 2016 CUNY Games Festival!

Attention all CUNY and non-CUNY Gamers! We have extended the deadline for abstracts until November 1st to accommodate additional faculty and student presentations!

The CUNY Games Network is excited to announce the third annual CUNY Games Festival to be held on January 22, 2016 at the CUNY Graduate Center in Manhattan. We will also host a playtesting / game day on January 23rd at a nearby location.

The CUNY Games Festival 3.0 is an exciting conference to promote and discuss games, simulations, and other forms of interactive teaching in higher education. Last year, the first CUNY Games Festival drew nearly 200 educators and students and gained widespread attention as one of the nation’s only conferences devoted to game-based learning at the college level. Currently, the CUNY Games Network is seeking proposals for the upcoming conference on the many ways games are impacting higher education. Conference participants will be able to present with posters, game demos, or interactive presentations. The deadline for proposals is now November 1. Both CUNY and non-CUNY participation is welcome.

For more information, go to: https://gamesfest2016.commons.gc.cuny.edu