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Registration is Live for CUNY Games Conference 7.0

Registration is now open for the CUNY Games Network’s 2021 free conference!

CUNY Games Conference 7.0
Friday, Jan. 22, 9:30 AM-6 PM EST via Zoom
with a separate gameplay day on Saturday, Jan. 23

The conference will consist of idea exchange sessions held in breakout rooms and organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a focus on how to adapt our best in-person activities for the online classroom. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

The next day (Saturday) we have reserved to play together online tabletop and digital games and debrief their learning potential.

Please register here to get the link to the conference.
https://games.commons.gc.cuny.edu/2021-conference/

SCHEDULE

9:30 AM: Opening game/introduction

10-11: What’s Your Game Plan? Turn Your Lesson into a Game with Joe Bisz

What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance your exercise with the mechanics of popular board games in only 20 minutes. This workshop is regularly featured at the CUNY Games Conference and will show you how to integrate more play and games into your online or in-person classroom. As our kick-off event this year, it will also provide design techniques for the rest of today’s breakout sessions.

11:15-12: Idea Exchange 1: Adapting In-Person Classroom Games for An Online Environment

12:15-1: Workshop 2: Universal Design with Devorah Kletenik

No student left behind!
Create digital games and course content that are inclusive to all students, especially those with disabilities. Experience some of the challenges and frustrations that students with disabilities may experience, and learn some best practices for increasing accessibility.
No programming experience required!

1-1:30 —lunch break— 30 min.

1:30-2:15: Idea Exchange 2: Facilitating Collaborative Learning in a Game-like Setting or Game

2:30-3:15: Workshop 3: Students as Designers: Mentoring Students to Make Meaningful Games with Robert O. Duncan

Inquiry-based learning is designed to teach students creative problem solving and critical thinking using genuine, unsolved problems in the world. Its project-based curriculum greatly improves learning outcomes relative to passive learning (i.e., lecture and test). Inquiry-based learning focuses on skill development rather than the memorization of content. Similarly, game-based learning (GBL) is an active learning strategy that is best known for fostering engagement. Yet, most applications of GBL treat students as receptacles of knowledge. This workshop will provide the rationale for marrying inquiry-based learning and GBL. Students in this novel classroom environment are treated as designers that have the power to solve society’s problems. This workshop will cover tested methods for co-designing digital and tabletop games with students, and it will provide opportunities to apply this knowledge to your curriculum.

3:30-4:15: Idea Exchange 3: Leveling Up Your Lesson with Game Principles and Flow

4:30-5:15: Workshop 4: Escape the Zoom: Designing Puzzle Games for Online Learning with Carolyn Stallard

  • Complete task-based activities and puzzles in this meta workshop experience.
  • Learn escape room best practices for use in asynchronous and synchronous online instruction.
  • Use what you learn to design activities for your own digital instructional spaces.
  • Escape the session through puzzle design.
  • 0 (zero).

https://tinyurl.com/cgc-XXXXX
What should replace the five X marks? 

5:15-5:45: Wrap Up/Reflection Session

Reminder: You must register here to get the link to the conference. https://games.commons.gc.cuny.edu/2021-conference/

Save the Date: CUNY Games Conference 2021

Hello everyone,

We hope you are well. 2020 has thrown some curveballs, but that will not stop the CUNY Games Network from hosting its annual conference in January 2021. Please see below for details. Stay healthy, enjoy the holidays, and we hope to see you online on January 22nd.

SAVE THE DATE! 2021

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 7.0, to be held fully online (and for free) Friday, January 22, 2021.

Rather than presentations, this time the conference will consist of idea exchange sessions held in breakout rooms and a handful of organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a likely focus on how to adapt our best in-person activities for the online classroom. Therefore, no attendees will need to prepare a presentation—just be ready to listen and contribute your unique knowledge! The next day (Saturday) we will likely reserve to play together online tabletop and digital games and debrief their learning potential.

The CUNY Games Network promotes game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

Stay tuned for our schedule and more information.

Participants at the 2020 CUNY Games Conference designing a game.