As I expect is true of many folks, I am for sure still processing the results of our recent presidential election. As I work toward my own next steps I appreciate this post over on the Prof Hacker blog by good friend of the CUNY Games Network Anastasia Salter, which reviews several games about the election, politics, and more. Check it out over on Prof Hacker:
6 Games for Talking about the Election, by Anastasia Salter
Mauricio Giraldo, a designer in the New York Public Library Labs, made a video game using some of the library’s own collections of public domain materials, and the institution is hoping you’ll follow.
In Giraldo’s game, Mansion Maniac, you control Pac-Man-esque, pixelated character, guiding through real, early-century floor plans of New York City homes and apartments. As you move from room to room, the game will automatically load and attach more of these authentic, historical layouts to the luxurious world, and when you’re done, you can save and print out the floorplan to show all your friends that New York apartments have always been very small.
Giraldo’s Mansion Maniac is just one project created as an illustration for the variety of ways programmers and artists could use NYPL’s digital resources.
The New York Public Library Hopes You’ll Make Video Games | Motherboard
Maura Smale, Associate Professor and Chief Librarian at the New York City College of Technology (CUNY), has developed Game On for Information Literacy, a brainstorming card game to help librarians foster information literacy and library instruction. The game is a modification of What’s Your Game Plan?, a card game that teaches instructors the basics of game-based learning. Considering how easy it is to generate and distribute these games via the web, perhaps the academic community should build a portal for instructors to design their own domain-specific games like the popular Cards Against Humanity?