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Games Win Big in Education Grants Competition

16. May 2013

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Today, the U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research SBIR contract awards—funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems.  And there’s something that may surprise you about the winning contracts: More than half—or 12 in [...]

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Board Games for Teaching and Learning

6. May 2013

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Unfortunately I had to miss THATCamp Games II this year, held last month at Case Western Reserve University. Luckily (and in the traditional THATCamp spirit) attendees have shared their collaborative notes (and games!) from the unconference so those of us who weren’t there can catch up. And Anastasia Salter, who teaches information arts and technologies [...]

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“Why I let my Students Cheat” — terrific article!

29. April 2013

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From the article… A week before the test, I told my class that the Game Theory exam would be insanely hard—far harder than any that had established my rep as a hard prof. But as recompense, for this one time only, students could cheat. They could bring and use anything or anyone they liked, including [...]

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Connecticut Video Game Education on the Rise

29. April 2013

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“The global video game market is projected to exceed $80 billion by 2017. Connecticut’s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, “Video Games in the 21st Century: The 2010 Report,” released by the Entertainment Software Association. With such a sizzling market, jobs for [...]

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Embracing the Chaos

26. April 2013

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Game Theory

I recently participated in panel about integrating primary literature into the classroom. Faculty from various departments exposed their motivations, tricks, successes and failures in attempting to introduce difficult reading to undergraduates at my college. In my class, students participate in two research projects of their own design. I make the assumption that they will be [...]

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US Department of State launches educational game about American English language and culture

5. April 2013

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The U.S. Department of State has partnered with The SuperGroup marketing group to launch Trace Effects, an educational video game aimed at teenagers to promote learning of the English language and American culture… US Department of State launches educational game about American English language and culture | Polygon.

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Different Games Conference at NYU Polytech 4/26-4/27

26. March 2013

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Matthew K. Gold started “NYU Gaming Conference – “Different Games” – 4/26-27, NYU-Polytech” in CUNY Games Network: “Please save the date and register now for Different Games! Different Games is the first conference on diversity, difference and inclusivity in digital games, hosted April 26-27, 2013 at NYU’s Polytechnic Institute in downtown Brooklyn. Different Games is [...]

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