All posts by Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

“First Fridays” series starts on Friday, April 1st from 12-1 PM EDT. 

The CUNY Games Network is launching a new mini series!

Join us for the kickoff of our “First Fridays” series on Friday, April 1st from 12-1 PM EDT. Meet on Zoom for an idea exchange around the topic “Bring What’s Broken.”
An “Idea Exchange” is an opportunity to brainstorm with others around a topic related to game-based learning. Anyone is welcome to share things that are not working in your course, bring ideas for how you’ve “fixed” an activity using GBL, or just observe and be part of the conversation. This series is participant-driven; rather than presenting a formal workshop, we provide the space and opportunity for CGN members to meet and brainstorm around game-based learning ideas, offering support as needed.
Hope you’ll be able to join us! No, this is not an April 1st prank. :)

Save the date! CUNY Games Conference 8.0 this JAN 27-28, 2022

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 8.0, to be held fully online January 27 & 28th, 2022.

The conference will consist of idea exchange sessions held in breakout rooms and a handful of organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a likely focus on how to adapt our best in-person activities for the online classroom. Therefore, no attendees will need to prepare a presentation—just be ready to listen and contribute your unique knowledge! On Day 2 we will likely reserve to play together online tabletop and digital games and debrief their learning potential.

The CUNY Games Network promotes game-based pedagogies in higher education, focusing particularly on non-digital learning activities faculty can use in the classroom every day. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

Stay tuned for our schedule and more information.

https://games.commons.gc.cuny.edu/cgc2022/