All posts by Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Episode 5 of the CUNY Games Vlog is up!

Join the CUNY Games Network for episode 5 of their gamecasting channel. In this episode, we interview Deborah Sturm, an Associate Professor of Computer Science at the College of Staten Island. Dr. Sturm designed and teaches two gaming electives and introduced an area concentration in game development at her college. Dr. Sturm is the faculty coordinator for the Faculty Interest Group in Gaming and Pedagogy under the auspices of the Faculty Center for Professional Development. She was the Co-PI and a Project Director on a NSF-STEM grant, “Science and Technology Expansion via Applied Mathematics (STEAM),” an NSF-funded program to expand undergraduate STEM education. Through this and other grants, she collaborates with members of the Psychology Department to design and develop research apps for children on the Autism spectrum.

Watch the episode

 

CUNY Gamecasting Episode 4 with Carlos Hernandez

Episode 4 of the CUNY Games Network’s new gamecasting video series has just been released! In this episode, we interview Carlos Hernandez, co-creator of Meriwether, an epic game that chronicles the historic journey of Meriwether Lewis and William Clark. Carlos Hernandez is an Associate Professor of English at the Borough of Manhattan Community College (BMCC) with broad interests in multicultural literature of the United States, experimental literature, creative writing, and contemporary fiction. In his conversation with the CUNY Games Network, he talks about the trials and tribulations of creating a Kickstarter-funded game as an academic.

According to the game description: “In Meriwether, you play as Captain Lewis, the man President Thomas Jefferson selected and specially trained to accomplish this mission. You’ll join forces with your long-time friend and former commanding officer, William Clark, and with him you’ll form the Corps of Discovery, a party of hand-picked soldiers, interpreters, and hunters to whom you’ll trust your life every day of the 28-month journey.”

The game has also received high praise from both the game development and academic communities:

“I’ll just come right out and say this: Meriwether is absolutely fascinating.” — Adam Smith, Rock, Paper, Shotgun

“I actually had a chance to play this game about a year ago and found it extremely involving, even at such an early state. From the looks of their Kickstarter page, the game has improved by leaps and bounds since then.” — Andy Hull, TIGSource

“[Meriwether is] part of a new crop of games, from the highly mainstream (Assassin’s Creed 3) to the academic-indie (Walden) to the art-game avant garde (Proteus) that scrupulously renders and unabashedly celebrates nature.” — Joseph Bernstein, Kill Screen

“Josh’s work will bring not only a new dimension to this exciting story but will also win a new generation to the timeless event.” — Dr. Gary Moulton, Acclaimed Lewis and Clark Scholar

“Meriwether: An American Epic is going to take an important step forward in terms of bringing together great gameplay with reality-based drama…” — Richard Lemarchand, Lead Designer of the Uncharted Series

“Josh DeBonis is one of the smartest game designers that I know.” — Eric Zimmerman, Acclaimed Game Designer and Scholar

To learn more about Meriwether, follow them on Kickstarter, or follow this link for the discussion: https://games.commons.gc.cuny.edu/video/

 

2018 CUNY Games Conference Call for Proposals is Open!!

The CUNY Games Network of the City University of New York is excited to announceThe CUNY Games Conference 4.0: The Interactive Course to be held on January 22 and 23, 2018 at the CUNY Graduate Center and the Borough of Manhattan Community College in New York City.

The CUNY Games Conference is a two-day event to promote and discuss game-based pedagogies in higher education. The first day of the conference focuses on interactive presentations, and the second day consists of low-key game design, playtesting, and game play.

Game-based pedagogy incorporates some of the best aspects of collaborative, active, and inquiry-based learning. With the growing maturity of game-based learning in higher education, the focus has shifted from whether games are appropriate for higher education to how games can be best used to bring real pedagogical benefits and encourage student-centered education. The CUNY Games Network is dedicated to encouraging research, scholarship, and teaching in this developing field. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome.

Our Call for Proposals is now open! Proposals are due on November 1, 2017. Please forward far and wide!

Who we are: The CUNY Games Network is composed of over 100 educators from a wide range of CUNY campuses and disciplines. Our members are interested in games, simulations, and other forms of interactive teaching. We seek to facilitate the pedagogical uses of both digital and non-digital games in higher education and to encourage research and scholarship in the dynamic and growing field of game-based learning. Our steering committee consists of a multi-disciplinary group of CUNY faculty and staff.

Questions? Get in touch at contactcunygames@gmail.com!

Tweeting about the conference? The hashtag is #cgc2018

Click here for more information.