Speaking of badges, good news folks: the American Social History Project/Center for Media and Learning is a Stage 1 winner in the MacArthur Foundation’s Digital Media and Learning Teacher Mastery badge competition (whew, that was a mouthful). Our proposal is to develop a badge system for an online professional development community in which teacher-learners develop their skills as history educators, instructional designers and peer collaborators. We are working with game developers and education researchers on the Stage 2 proposal which describes the functionality of the badges in more detail. And, if all goes very well, we’ll be heading to San Francisco at the end of February to pitch the project in front of a live panel of judges. Whatever happens, we are learning the ins and outs of badging as a way to motivate and recognize life-long learning.
Dungeons and Dragons (D&D) is crowd-sourcing rules and features for a new edition. The last edition, released in 2008, was controversial so this is an attempt by makers Wizards of the Coast to get it right with fans, while recruiting new players. You can even sign up to playtest the lastest iterations of the game as they are developed this spring. Perhaps as a parallel mission, CUNY Games should solicit ideas for how to teach with D&D?
For those of us not fortunate to be in the Netherlands attending the Digital Game Research Association conference this week, we can still follow along on Twitter using #digra. It’s a chance to meet GBL designers working across the pond, as well as CUNY Games Network favorites such as Mary Flanagan and Eric Zimmerman.
Also, the DigRA website features a Digital Library with abstracts and full text articles on major research findings related to game practice and theory.