In the recent article “Critical Gaming Pedagogy,” Francesco Crocco (that’s me) explains that game-based learning can be used to reproduce existing social conditions, what he calls “gaming-to-work,” or to foster critical thinking about education and society. As an example of Critical Gaming, he provides a review of his use of a modified version of Monopoly to teach the inequalities and effects of social class. The article was recently published in the journal Radical Teacher and can be accessed online in JSTOR. Visit the Radical Teacher website for more information.