css.phpAll posts by Francesco Crocco

Revolutionary Learning 2016 Conference Registration Still Open!

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CUNY/SUNY faculty receive a discount. Register now for:

REVOLUTIONARY LEARNING 2016

August 17-19

Roosevelt Hotel

New York City

Revolutionary Learning 2016 will bring together leaders from higher education, K-12, government, and the nonprofit and corporate world to showcase game-based innovation that is transforming learning in the 21st century.

Conference Program Information

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at www.revolutionarylearning.org.

**CUNY/SUNY Discount**

CUNY/SUNY faculty and staff receive a 60% registration discount! Simply go to www.revolutionarylearning.org to register and enter CUNY or SUNY in the registration code field.

Unique Conference Features

  • A dynamic conference game that facilitates collaboration, networking, and creative thinking culminating in a nal, expertly judged conference presentation in the historic Grand Ballroom.
  • A Revolutionary Arcade room where attendees can test cutting edge learning games and network with designers.
  • A book exhibit to meet authors who will sign copies of their books.

Panel Discussions, Workshops & Demonstrations From:

  • Ian Livingstone
  • Clark Aldrich
  • Nicholas Fortungna
  • Lee Sheldon
  • Dr. Michael Levine
  • The Disruptive Media Lab
  • Dr. Rebecca Rufo-Tepper

Sample Sessions Include:

  • Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion w/ Greg Toppo, USA Today
  • Code Create Collaborate
  • A Demonstration by Students and Teachers at the famousQuest to Learn School
  • Create Engaging Learning Experiences w/ Muzzy Lane Author
  • Using Interactive Fiction in the Classroom
  • Adventures in Collateral Learning: Two Post-Mortems
  • Dueling Games; Playing Games in STEM-What Kind of GamesWork Best?
  • Pro-Social Mobile Games, Community Activism, and MinorityYouth Empowerment
  • Shakespeare, Mandela-Pop Culture and Digital Games
  • Virtual Reality in Education
  • What’s Your Game Plan? Turn Any Idea Into a Game
  • Transforming Education Through Collaboration, Design and Play
  • Ethics in and Around Games, Learning and Life

REGISTER NOW!

www.revolutionarylearning.org

Contact Conference Chair David Seelow for more information: dseelow@excelsior.edu.

Revolutionary Learning Conference

RevLearnLogo

 

 

Announcing:

REVOLUTIONARY LEARNING 2016

August 17-19

Roosevelt Hotel

New York City

Revolutionary Learning 2016 will bring together leaders from higher education, K-12, government, and the nonprofit and corporate world to showcase game-based innovation that is transforming learning in the 21st century.

Conference Program Information

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at www.revolutionarylearning.org.

**CUNY Discount**

CUNY faculty and staff receive a 60% registration discount! Simply go to www.revolutionarylearning.org to register and enter CUNY in the registration code field.

Unique Conference Features

  • A dynamic conference game that facilitates collaboration, networking, and creative thinking culminating in a nal, expertly judged conference presentation in the historic Grand Ballroom.
  • A Revolutionary Arcade room where attendees can test cutting edge learning games and network with designers.
  • A book exhibit to meet authors who will sign copies of their books.

Panel Discussions, Workshops & Demonstrations From:

  • Ian Livingstone
  • Clark Aldrich
  • Nicholas Fortungna
  • Lee Sheldon
  • Dr. Michael Levine
  • The Disruptive Media Lab
  • Dr. Rebecca Rufo-Tepper

Sample Sessions Include:

  • Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion w/ Greg Toppo, USA Today
  • Code Create Collaborate
  • A Demonstration by Students and Teachers at the famousQuest to Learn School
  • Create Engaging Learning Experiences w/ Muzzy Lane Author
  • Using Interactive Fiction in the Classroom
  • Adventures in Collateral Learning: Two Post-Mortems
  • Dueling Games; Playing Games in STEM-What Kind of GamesWork Best?
  • Pro-Social Mobile Games, Community Activism, and MinorityYouth Empowerment
  • Shakespeare, Mandela-Pop Culture and Digital Games
  • Virtual Reality in Education
  • What’s Your Game Plan? Turn Any Idea Into a Game
  • Transforming Education Through Collaboration, Design and Play
  • Ethics in and Around Games, Learning and Life

REGISTER NOW!

www.revolutionarylearning.org

Contact Conference Chair David Seelow for more information: dseelow@excelsior.edu.

Simulating Utopia: Critical Simulation and the Teaching of Utopia

Simulating Utopia: Critical Simulation and the Teaching of Utopia, a new article by CUNY Games Network co-founder Francesco Crocco, was just released in the Journal of Interactive Technology and Pedagogy, an open-source, online journal. The article theorizes a new approach to simulation-based pedagogies that emphasizes critical thinking and interactive design. It models this approach for teaching a utopian literature course. Please read and share!