• CUNY Academic Commons
    • People
    • Groups
    • Sites
    • Courses
    • Events
    • Activity
    • About
  • Log In
  • Register
  • Help
  • Notifications
CUNY Games Network

CUNY Games Network

Search
Skip to content
  • Home
  • Join Us!
  • Events
    • 2023 Conference
    • 2022 Conference
    • 2021 Conference
    • 2020 Conference
    • 2019 Conference
    • 2018 Conference
    • 2016 Conference
    • 2015 Conference
    • 2014 Conference
    • Workshops and Resources
  • Video
  • Our Blogs/Teaching with Games
  • Games Scholarship
    • Essential Readings
    • Journals
    • Conferences
    • Websites
  • Who We Are
In the News

College Students Find ‘Serious’ Video Games Educational, Fun – US News and World Report

April 9, 2012 Francesco Crocco

All work and no play is said to make Johnny a dull boy. But the proliferation of educational video games—what professors and game industry professionals call ‘serious’ games—in college and graduate school classrooms and on campus suggests work and play can occur simultaneously.

via College Students Find ‘Serious’ Video Games Educational, Fun – US News and World Report.

Share this:

  • Click to share on Twitter (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on Pocket (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • More
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Reddit (Opens in new window)
  • Click to email a link to a friend (Opens in new window)
  • Click to print (Opens in new window)

Related

higher edserious gamesus news

Post navigation

Previous PostViolent video games lead to … co-operation?Next PostNumbers game: America’s struggle to make math fun

About Us

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning.

Follow us on Twitter

My Tweets

Recent Comments

  • Robert O. Duncan on “First Fridays” series starts on Friday, April 1st from 12-1 PM EDT. 
  • Robert O. Duncan on Save the date! CUNY Games Conference 8.0 this JAN 27-28, 2022
  • Vanessa Leonardo on Save the date! CUNY Games Conference 8.0 this JAN 27-28, 2022
  • CFP: CUNY Games Conference 6.0! on Submit a Proposal for CUNY Games Conference 6.0!
  • Kathleen Offenholley on Guest Blogger: Mary Gross – Uncertainty and Anxiety

Tags

  • #cgc2019
  • algebra
  • article
  • badges
  • blog
  • BMCC
  • board game
  • CFP
  • composition
  • conference
  • CUNY Games Conference
  • CUNY Games Festival
  • CUNY Games Network
  • CUNY IT Conference
  • education
  • English
  • game
  • game-based learning
  • game design
  • games
  • games-based learning
  • Gamification
  • gbl
  • government
  • grants
  • higher ed
  • history
  • journals
  • K-12
  • learning
  • library
  • math
  • meetup
  • middle school
  • NYC
  • registration
  • research
  • scholarship
  • serious games
  • STEM
  • THATCamp
  • unconference
  • video game
  • video games
  • writing

Archives

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Educators coming together to explore how the principles of games promote learning

Proudly powered by WordPress
css.php
Need help with the Commons? Visit our
help page
Send us a message
CUNY Academic Commons logo
  • People
  • Groups
  • Sites
  • Courses
  • Events
  • Activity
  • About
  • Help
  • Privacy
  • Terms of Service
  • Creative Commons (CC) license unless otherwise noted
Built with WordPress Protected by Akismet Powered by CUNY Twitter logo RSS logo CUNY logo