Revolutionary Learning 2016 will Bring Together Leaders from Higher Education, K-12, Government, and the Nonprofit and Corporate World to Showcase Game-Based Innovation that Transform Learning in an Effort to Help Solve Multidimensional 21st Century Problems.
Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at http://www.revolutionarylearning.org/
Mauricio Giraldo, a designer in the New York Public Library Labs, made a video game using some of the library’s own collections of public domain materials, and the institution is hoping you’ll follow.
In Giraldo’s game, Mansion Maniac, you control Pac-Man-esque, pixelated character, guiding through real, early-century floor plans of New York City homes and apartments. As you move from room to room, the game will automatically load and attach more of these authentic, historical layouts to the luxurious world, and when you’re done, you can save and print out the floorplan to show all your friends that New York apartments have always been very small.
Giraldo’s Mansion Maniac is just one project created as an illustration for the variety of ways programmers and artists could use NYPL’s digital resources.
The game is called Decisions That Matter, and it follows a group of college-age friends on the night of a party. Along the way, members of the group face a number of challenges and uncomfortable situations that people of all ages might find themselves in every day, ranging from street harassment to unwelcome advances from a stranger or friend.
In each situation involving harassment or assault, the player must choose how to react.
Educators coming together to explore how the principles of games promote learning
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