Join us for the 11th annual CUNY Games Conference January 23 online. Abstract submission has been extended to Dec 31st.
The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 11.0, to be held online January 23 and in-person January 24 at the Borough of Manhattan Community College in New York City.
The CUNY Games Conference combines workshops, idea exchanges, interactive participant presentations, playtesting, and playing tabletop games into a two-day hybrid event to promote and discuss game-based learning. The conference focuses on creative pedagogy, such as playful learning activities or games, that teachers can use in the classroom every day. Day 1 will be online and feature interactive presentations by attendees, informal idea exchange sessions, and workshops by the conference organizers. Day 2 will be in-person in NYC and feature select presentations and workshops, poster sessions, playtesting and game modding, and casual play of tabletop games.
We are calling all researchers, teachers, and graduate students who play or design games/playful interactive activities for your classes to participate or present! Our network emphasizes higher education, but those in the K-12 are encouraged to participate. Both CUNY and non-CUNY participation is welcome. No commercial solicitation will be allowed.
Submit an Abstract
For Day 1 online, we desire presentations on the theory and practice of play and games (non-digital and digital), including game-based classroom activities for learning. All presentations will be 15 minutes and must have an interactive component that ideally demonstrates the core mechanic of your game/activity or those you researched. You can view samples of accepted conference presentations here: https://tinyurl.com/mvk48vm3
For Day 2 in-person, we are looking for demonstrations of learning games you developed, playtesting of games in development, or poster presentations of your work. If desired, Day 1 presenters can also bring any of their learning games on Day 2 for demonstration and testing. We may be able to accommodate online game presentations on Day 2 via Zoom, but the platform has yet to be decided. If there is enough momentum for a Day 2 online session, it may run concurrently with the in-person session.
Your proposal must include: session format; contact information for the corresponding presenter; name, affiliation, and email address for each additional presenter; title, 400-word abstract (including a 100-word description on how the presentation will be interactive); and special requests (e.g., equipment requirements for Day 2). Please proofread and edit your proposal before submission. Accepted proposals will be published in our conference proceedings. For more information, visit us at https://wp.me/P6o5PQ-1av.
Please use the following link to submit: