All posts by Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Obama Supports Game-Based Learning

Photo credit: gamez516.blogspot.com/
Obama has been very open about his enjoyment of games.

President Obama has recently called for an investigation to determine whether games and media can initiate violence. After recent tragedies, the President has proclaimed it would be irresponsible not to collect more data on the subject. However, it is well known that the President is a fan of games and, during a public conversation with Google+ about his February 14th State of the Union Address, he indicated his support of game-based learning. We might go as far as to say he was calling for more game-based learning in schools.

Summary from Gamasutra

Fireside Hangout with Google+ on YouTube

Students Outperform Residents on Simulations

In a study conducted at the University of Texas Medical Branch at Galveston (UTMB), high school and college video game veterans were pitted against surgical residents. Subjects were judged on a variety of skills in a surgical simulation using robotic arms. Out of all the age brackets considered, 9th graders outperformed their cohorts in skills related to manual dexterity. In a follow-up study that demanded more surgical expertise and less hand-eye coordination, the residents outperformed the younger students. From Science Daily:

http://www.sciencedaily.com/releases/2012/11/121115141642.htm#.UKaFEn_BHsE.twitter 

UTMB Minimally Invasive Surgery

Slides from Games for Change Australia

Games for Change Australia / New Zealand held their first annual conference this November 15th and 16th in Melbourne. Similar to its American counterpart, the ANZ group is dedicated to games-based learning that emphasizes the following: Education and training; learning and development; health and fitness; and sustainability, community development and civic participation. Slides from several talks are available on line at:

http://www.slideshare.net/G4CANZ