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Games Win Big in Education Grants Competition
Today, the U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research SBIR contract awards—funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems. And there’s something that may surprise you about the winning contracts: More than half—or 12 in all—are for games and game-related projects, more than in any previous year. That says a lot about the increasingly creative field of educational games, and the growing base of evidence indicating that games can be an important and effective component of our strategy to prepare a highly skilled 21st century American workforce.
via Games Win Big in Education Grants Competition | ED.gov Blog.
Connecticut Video Game Education on the Rise
“The global video game market is projected to exceed $80 billion by 2017.
Connecticut’s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, “Video Games in the 21st Century: The 2010 Report,” released by the Entertainment Software Association.
With such a sizzling market, jobs for game designers, developers and the like are plentiful — but landing one of them is getting ultra-competitive. In fact, a recent CNNMoney report listed video game designer as the Best New Job in 2012.”
Read more @
http://www.hartfordbusiness.com/article/20130422/PRINTEDITION/304189911/on-the-rise-in-connecticut-video-gaming-education