The U.S. Department of State has partnered with The SuperGroup marketing group to launch Trace Effects, an educational video game aimed at teenagers to promote learning of the English language and American culture…
All posts by Francesco Crocco
QuestBoise 2013: Unconference on Quest-Based Learning, Gamification, and Badges for Learning
Boise State University will be hosting a two-day unconference on quest-based learning, gamification, and badges for learning. Click here for more information.
Playing to learn: Can gaming transform education?
In a panel discussion held at the Stanford Graduate School of Education, Dan Schwartz and other experts discussed the potential of a new generation of educational games that enable students to interact and make choices.
via Playing to learn: Can gaming transform education? | Stanford Graduate School of Education.