All posts by Francesco Crocco

Serious games now $2 to $10 billion industry

LOS ANGELES – Aug. 23, 2012 – The serious games market is already a multi-billion dollar industry, growing at a slow, but steady pace as games and simulations designed for education and training purposes gain acceptance, according to research studies by Ambient Insight Research and Interpret, revealed today at the Serious Play Conference.

via Serious games now $2 to $10 billion industry – Hypergrid Business.

Join The Journey of 12 Educator Bloggers Gamifying Learning

Do you like to connect with educators who already pilot game-based learning in classrooms for years? These educator bloggers have put down meaningful amount of experience and resources in their blogs or wikis. They chronicled the endeavor or organized useful knowledge online, which is the most efficient way to share the real lesson learned. There might be more educators are using game-based learning in their classes, maybe they blog, maybe not. Let us know if we miss some really great blogs on this topic. (This list is in alphabet order of the sites’ names)

via Join The Journey of 12 Educator Bloggers Gamifying Learning | Classroom Aid.