Game-Based Learning as Professional Development

CUNY Games Network member Anders Wallace has a great post up on the blog of the CUNY Graduate Center’s Office of Career Planning and Professional Development about the ways that game-based learning can be professional development for faculty. In Game-Based Learning: from Teaching to Professional Development, Anders reviews GBL and discusses a workshop that the CUNY Games Network offered last year. He notes that:

One of the reasons most people turn to game-based learning (GBL) is that they want to enliven their classroom. This blog post discusses some reasons, benefits, and drawbacks for using game-based learning as part of your teaching practice. It also discusses some simple ways to get started, as well as some resources that can take you further should you find that your curiosity is piqued.

Head on over to the Office of Career Planning and Professional Development’s blog and read the whole piece!

CUNY Gamecasting Episode 4 with Carlos Hernandez

Episode 4 of the CUNY Games Network’s new gamecasting video series has just been released! In this episode, we interview Carlos Hernandez, co-creator of Meriwether, an epic game that chronicles the historic journey of Meriwether Lewis and William Clark. Carlos Hernandez is an Associate Professor of English at the Borough of Manhattan Community College (BMCC) with broad interests in multicultural literature of the United States, experimental literature, creative writing, and contemporary fiction. In his conversation with the CUNY Games Network, he talks about the trials and tribulations of creating a Kickstarter-funded game as an academic.

According to the game description: “In Meriwether, you play as Captain Lewis, the man President Thomas Jefferson selected and specially trained to accomplish this mission. You’ll join forces with your long-time friend and former commanding officer, William Clark, and with him you’ll form the Corps of Discovery, a party of hand-picked soldiers, interpreters, and hunters to whom you’ll trust your life every day of the 28-month journey.”

The game has also received high praise from both the game development and academic communities:

“I’ll just come right out and say this: Meriwether is absolutely fascinating.” — Adam Smith, Rock, Paper, Shotgun

“I actually had a chance to play this game about a year ago and found it extremely involving, even at such an early state. From the looks of their Kickstarter page, the game has improved by leaps and bounds since then.” — Andy Hull, TIGSource

“[Meriwether is] part of a new crop of games, from the highly mainstream (Assassin’s Creed 3) to the academic-indie (Walden) to the art-game avant garde (Proteus) that scrupulously renders and unabashedly celebrates nature.” — Joseph Bernstein, Kill Screen

“Josh’s work will bring not only a new dimension to this exciting story but will also win a new generation to the timeless event.” — Dr. Gary Moulton, Acclaimed Lewis and Clark Scholar

“Meriwether: An American Epic is going to take an important step forward in terms of bringing together great gameplay with reality-based drama…” — Richard Lemarchand, Lead Designer of the Uncharted Series

“Josh DeBonis is one of the smartest game designers that I know.” — Eric Zimmerman, Acclaimed Game Designer and Scholar

To learn more about Meriwether, follow them on Kickstarter, or follow this link for the discussion:


New Gamecasting Episode Available

Our newest CUNY Games Network gamecasting video is available now, just in time for your holiday week viewing! In this week’s episode, Tori Mondelli, Executive Directory of Teaching and Learning at Mercy College, and Joe Bisz, CUNY Games Network cofounder and Associate Professor of English at BMCC, interview Robert Duncan, Associate Professor of Psychology at York College/CUNY Graduate Center. Among Rob’s many research projects in game-based learning, he often works with his undergraduate students to codesign games in the courses he teaches. Learn more about Rob’s codesign practices in this episode.

Educators coming together to explore how the principles of games promote learning

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