Guest Blogger: Kathleen Offenholley – Quick Games for Any Subject

This week’s guest blogger is the CGN Steering Committee’s own Kathleen Offenholley, Associate Professor of Mathematics at BMCC (Borough of Manhattan Community College). Her post offers ideas of quick games for any subject using the elements of randomness and matching. Reading her post made me think of a game I use with my Music Appreciation students to review instrument classification: Each student chooses a card with an instrument name/photo at random and must roam the room to group up with everyone holding a card from that classification category. The first group to find everyone wins, then we use those pairings for group work. I can imagine a similar game for other subjects: A history professor could make cards with events from different decades or world regions, a chemistry professor could have the students form families of periodic table elements, etc. If you have a game using these ideas, we’d like to hear about it . Post a comment below about how you use randomization/matching or, as always, email contactcunygames@gmail.com to contribute to our blog.

A Bit of Random, a Bit of Matching: Small, Quick Games for any Subject
by Kathleen Offenholley

This time of year, when it’s getting cold outside and the excitement of the start of the semester is starting to wear off, it’s great to have a quick game to energize your class. To this end, I’m going to recommend two of my favorite game elements: randomness and matching. These two elements can be used together to create an impromptu game that requires little to no advanced planning or materials. I’m hoping if you try this in your class, or if you already have some fun games or activities that involve these mechanics, you’ll write back to let us know, and maybe get featured in one of our next guest blog posts!
 
Random
Randomness is one of my favorite game elements, and one which is used in nearly every game – card or tile draws, die rolls, spinners, etc. – try to think of a game that doesn’t use randomness! Thus, even the introduction of a small amount of randomness makes an activity suddenly more like a game.

Are you reviewing for midterm exams? I like to put students in groups to work on the midterm exam review. I add an element of random by having the group roll a die after they have gotten four problems correct. The die then determines how far that group can move along a game board I have sketched on the blackboard. It’s funny, you’d think the direct reward of moves based on problems solved would seem fairer, but adding a die roll, so that one group might move 4 spaces while another group only moves 1, makes the students much more interested, and it keeps the slower students hopeful that they too can compete, with a little luck.

If you have a group activity you already use, you can add excitement by having students draw cards or roll dice to determine the way the activity starts – maybe a random first step to the activity, a randomly assigned first problem, or randomly assigned roles for each student.

I have an activity in which students solve multi-step problems in a group. The last time I did this, rather than just tell them their roles, I wrote the roles on paper, shuffled, and handed each person a role. Suddenly, the energy in the room shifted, and everyone was interested. For the next problem, I had people shuffle the papers again and change roles.  This works for math and science problems easily – for order of operations problems, for example, person number 1 is instructed to only do the work in parenthesis, person 2 does exponents, and so forth – but it can also work in a class on essay writing, where the first person tackles the introduction, and so forth. Likewise, it can work in a design class where the first person takes on the role of interviewing the client, the next researches the intended audience, etc. Randomly shuffling roles can work in any class where there are multiple roles or multiple steps to solve a problem.

Matching
Students can create their own matching problems by matching two concepts, or two versions of the same concept. In my math class, I have a student write the exponential form on one piece of paper, and the logarithm form on the other. The student then gives just the logarithm form to another student, who must come up with the original exponential form. You can do the same exercise with a function and its derivative – anything that has a student working backwards to try to come up with the original problem. I’d love to hear how this might apply to concepts in other disciplines!
 
Matching + Random
In a modification of the matching exercise, I gather all the pieces of paper with one version of the concept (for example, all the exponential forms), shuffle, and tape them to one side of the chalkboard. I gather and shuffle the other version (for example, all the logarithmic forms), tape them to the other side of the board, and challenge students to find the matches. It’s my best easy game so far, with students really thinking as they play.

 I hope you’ll try this yourself, and maybe send me some examples from your English, History or Art class!

 As one of my students once said to me, laughingly, “Professor, you’re so random!” I’m pretty sure that translates to “You’re super strange,” but I thanked him anyway.

 

Are you interested in being featured on the CGN website? If so, submit a blog post on any topic related to GBL in higher ed., and/or send links/descriptions of your blogs to contactcunygames@gmail.com. Stay tuned for another guest contribution next week. 

CUNY Games Conference 5.0: Call for Proposals

CALL FOR POSTERS AND GAMES!

The CUNY Games Network of the City University of New York is excited to announce The CUNY Games Conference 5.0, to be held on January 18, 2019, at the Borough of Manhattan Community College in New York City (see flyers below).

This year, the CUNY Games Conference distills its best cutting-edge interactive presentations into a one-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on how to modify existing games for the classroom, how to incorporate elements of play into simulations and critical thinking activities, as well as poster sessions, play testing, and game play. For the digitally minded, we will also offer a workshop in creating computer games in Unity.

We are calling all faculty and graduate students who play or design games/playful interactive activities for your classes to participate in one of our game demo and poster sessions! (Both CUNY and non-CUNY participation is welcome.)

Please let us know by November 10th if you would like to contribute a poster or game demo: CUNY Games Festival: Call for Proposals

Guest Bloggers: Sean Smith and Jeffrey Lawler – Native American Agency and Visibility

On this particular Monday, it seems fitting to feature CGN members Sean Smith and Jeffrey Lawler as our guest bloggers of the week. Smith and Lawler are full-time lecturers in the History Department of California State University, Long Beach and co-directors of the CSULB Center for the History of Video Games and Critical Play. Their blog, titled Critical Play, focuses on history games and education.  

As Smith wrote, “I think the post that best fits with the mission of the Games Network is probably our piece on Native-American agency in table top games,  Pawns of Manifest Destiny: Native-American Agency and Visibility in History Based Tabletop Games.”

The piece spotlights three games that employ Native American characters: 1775: Rebellion; Discoveries: The Journals of Lewis and Clark; and Bang! The Dice Game. In writing about each game, Smith’s and Lawler’s intent is “not to engage in the totality of Native American representation, but to analyze the ways that the structure and mechanics of each game reinforce mythic identities in juxtaposition with a lack of purposeful agency for Native characters.”

To read the post in full, click here: https://www.criticalplay.org/blog/2018/3/2/pawns-of-manifest-destiny-native-american-agency-and-visibility-in-history-based-tabletop-games.

Are you interested in being featured on the CGN website? If so, submit a blog post on any topic related to GBL in higher ed., and/or send links/descriptions of your blogs to contactcunygames@gmail.com. Stay tuned for another guest contribution next Monday. 

Educators coming together to explore how the principles of games promote learning

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