In the dialogue on how technology may save education for a generation facing a broken public school system and countless distractions, gamification has received plenty of attention. But can digital games – often the very source of distraction — engage the new generation in education? Yes and no. Games are a tool, and their value in education depends on how they fit into our overall strategy.
A new learning lab will research and develop compelling video games that engage students in innovative ways and provide data on students comprehension of the core skills deemed critical by states for college and the 21st century workplace. Announced today at the Aspen Ideas Festival, the Games, Learning and Assessment Lab GLASS Lab, is a project of the Institute of Play, a non-profit video game, learning and research organization, with support from MacArthur, the Bill & Melinda Gates Foundation, Electronic Arts, and the Entertainment Software Association.
Educators coming together to explore how the principles of games promote learning
Need help with the Commons?
Email us at [email protected] so we can respond to your questions and requests. Please email from your CUNY email address if possible. Or visit our help site for more information: