Revolutionary Learning 2016 Conference Registration Still Open!




CUNY/SUNY faculty receive a discount. Register now for:


August 17-19

Roosevelt Hotel

New York City

Revolutionary Learning 2016 will bring together leaders from higher education, K-12, government, and the nonprofit and corporate world to showcase game-based innovation that is transforming learning in the 21st century.

Conference Program Information

Sessions include a dynamic mix of unrestricted panel discussions by renowned experts in assessment, research, and ethics; collaborative demonstrations of game-based classroom practices; space to create your own game-based learning activities, and numerous opportunities to network and collaborate in a fun, game-like atmosphere. Register now at

**CUNY/SUNY Discount**

CUNY/SUNY faculty and staff receive a 60% registration discount! Simply go to to register and enter CUNY or SUNY in the registration code field.

Unique Conference Features

  • A dynamic conference game that facilitates collaboration, networking, and creative thinking culminating in a nal, expertly judged conference presentation in the historic Grand Ballroom.
  • A Revolutionary Arcade room where attendees can test cutting edge learning games and network with designers.
  • A book exhibit to meet authors who will sign copies of their books.

Panel Discussions, Workshops & Demonstrations From:

  • Ian Livingstone
  • Clark Aldrich
  • Nicholas Fortungna
  • Lee Sheldon
  • Dr. Michael Levine
  • The Disruptive Media Lab
  • Dr. Rebecca Rufo-Tepper

Sample Sessions Include:

  • Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion w/ Greg Toppo, USA Today
  • Code Create Collaborate
  • A Demonstration by Students and Teachers at the famousQuest to Learn School
  • Create Engaging Learning Experiences w/ Muzzy Lane Author
  • Using Interactive Fiction in the Classroom
  • Adventures in Collateral Learning: Two Post-Mortems
  • Dueling Games; Playing Games in STEM-What Kind of GamesWork Best?
  • Pro-Social Mobile Games, Community Activism, and MinorityYouth Empowerment
  • Shakespeare, Mandela-Pop Culture and Digital Games
  • Virtual Reality in Education
  • What’s Your Game Plan? Turn Any Idea Into a Game
  • Transforming Education Through Collaboration, Design and Play
  • Ethics in and Around Games, Learning and Life


Contact Conference Chair David Seelow for more information:

2016 National STEM Video Game Challenge

Level up from video game player to video game designer!

Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable games or written game design documents about any subject. Registration is now open and submissions are due by August 15, 2016.

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New this Year: Nat Geo Explore!

National Geographic is bringing the spirit of exploration to video gaming and sponsoring a new prize stream called Nat Geo Explore. This prize is open to any eligible design document or playable game submission that thematically expresses the spirit of exploration and adventure. Winners will have their games and game design documents featured on the National Geographic Education website, which reaches more than 1 million visitors a month, and also will receive additional National Geographic merchandise.

The National STEM Video Game Challenge.

Source: The National STEM Video Game Challenge

Educators coming together to explore how the principles of games promote learning

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