Ken Werbach, associate professor of legal studies and business ethics at the Wharton School of the University of Pennsylvania, is offering a free online course on gamification. The course examines the use of digital game design to solve business problems. He provides dozens of examples of companies using game elements to promote customer-engagement, enhance employee-productivity, encourage sustainable behaviour change in areas such as health and wellness, and create a better environment in the workplace. Anyone can register for free at coursera.org/course/gamification.
On Monday, December 17, 11:00am-12:00pm in the Richard Harris Terrace at BMCC, Prof. Tali Noimann’s English 201 students will present their group projects. They have been working on original board games based on the R.L. Stevenson novella Dr. Jekyll and Mr. Hyde. Please come to support their hard work and play six incredibly creative games. (Two of them are “drinking” games; bring your own “booze”).
I hope to see many of you there. Please share this announcement with anyone you think will be interested in coming!
Using games in education can make learning more interesting and fun, but they also serve another purpose that is perhaps even more important–games teach us that it’s okay to fail.
If you think about it, failure is an essential part of learning and growing, yet in so many educational environments failure is discouraged. In this commencement speech, educational games designer Randall Fujimoto spoke about the importance of failure and how game-based learning helps students learn through failure.
Educators coming together to explore how the principles of games promote learning
Need help with the Commons?
Email us at [email protected] so we can respond to your questions and requests. Please email from your CUNY email address if possible. Or visit our help site for more information: