The Rochester Institute of Technology has launched one of the first betas that promises to gamify undergraduate education in a comprehensive way. The initiative’s called “Just Press Play,” and besides having an impressive assemblage of academics, designers, and artists working on the project, they received funding from Microsoft Research Connections to kick the project off.
They have a trailer. Here it is:
I have to say, I am a little worried about what kind of reaction that trailer will generate from students — mostly because I couldn’t figure out what the video was talking about. Warring factions + the need to strike a balance = rock climbing? And all of this is linked to a gamed-up education. Exactly … how? And this is coming from a lifelong gamer who hopes to transform postsecondary learning through education.
RIT’s heart is definitely in the right place, and it seems to have the team, the institutional support, and the outside funding to take a legitimate shot and creating a great user experience. Furthermore, they want to release their tools as open source, for which I for one am infinitely grateful. So please, RIT, know that I am speaking to you as an ally and supporter when I say this: you need a better trailer.
Two CUNY professors, Joe Bisz and Francesco Crocco, recently received a Title V grant to create College Quest, a game-enhanced academic social network, getting things done, and course management application for BMCC. Students will: create an avatar; earn points, levels, and badges for completing course assignments; receive push notifications for deadlines; play skill-building learning games in an online arcade; collaborate and mentor each other; check in to locations for augmented-reality gaming; and much more. The profs are working with Neuronic Games, a NYC game studio specializing in learning games, to produce a beta of College Quest by summer 2012. College Quest was inspired by the popular iOS-based getting things done app, Epic Win, which uses a fantasy theme and avatar system to manage tasks and level-up players. Stay tuned for more information about College Quest!
Gets me thinking about how we can use gamed-up social networks to build community WITHIN the university. Imagine a system where students have avatars, ability meters, and levels, take on “quests” on and off campus, can form impromptu “guilds” to complete assignments, and have a constant leaderboard to monitor each other’s performance. If you’re interesting in working on such a project, contact me! (firstname.lastname@example.org)
Educators coming together to explore how the principles of games promote learning